Friday, October 29, 2010

Where Is Brendan Fraser?

So this weeks release was the mummy Amhid, adding yet another powerful card to the already powerful Desert Nomads.  All in all, I think this guy is ruthless to say the least.  Sure, he loses health on his orders but that doesn't stop him one bit.  The health loss just infuriates him and makes him go blind with rage and slaughters anything in his path.

Along with that card, came 4 other cards: Sunburn, Temple Sword, This tomb..., ...Will be your GRAVE!.  All of these cards are great in their own sense.  Sunburn has the ability to remove those pesky Manipulations that are in play.  Temple Sword instantly equips to a Temple Guardian for +2 attack.  This Tomb... and ...Will be your Grave! combine for a devastating combo that can almost guarantee a one hit knock out when used by the right person.

With the release of these new cards, I was inspired to come up with a new deck of the week.  You guessed it, Temple Guardians.  Teaming Amhid up with The Sphinx and Lodir (non-belly dancer), they pull together and deal mass amounts of damage to the enemy quickly and efficiently.  One thing really stands in their way and that is... wait for it...  everyone else's Achilles heel... Noz Mages.

Characters:
Amhid
The Sphinx
Lodir (Scimitar Chain)

Items:
2 Temple Swords
3 Desert Scimitars
2 Scroll of Immobility

Actions:
3 Obesity
3 Solaris
3 This Tomb...
3 ...Will be your Grave!
1 Smash that Iron!

All 3 of these guys are Temple Guardians, so many of the cards in here are able to work with anyone and effectively at that matter.  All three of the characters are able to chain Temple Sword giving them an instant +2 attack as well as playing something else.  Solaris maybe?  Allowing them to stay alive as well as boosting their attack.  Desert Scimitars are another form of healing these guys.  Since they have rather low defense, the end turn healing is always a bonus.  Tossing in Scroll of Immobility is another great card for this deck.  Not only can The Sphinx chain it to something else, but it usually gives you a defense buff while lowering the nasty defense of the opponent.  Hello Kotoba Warriors!

Obesity and Solaris is just a normal Desert Nomad combo that works well.  Defense buff for you, Defense debuff for them and you gain life.  I see absolutely nothing wrong with that.  It's the Bee's Knee's as some might say.  The main combo for this deck, and your money maker, would have to be the Tomb/Grave combo.  Used with anyone, it's a gauranteed +6 attack -2 defense for the opponent granted you lose 3 life in the process.  Using this combo with Amhid on his order, without any buffs from swords or scimitars, he turns instantly into a 17/20 powerhouse running through the competition.  Like many of other line ups.. these guys can easily fall short to Noz Mages due to the lack in spirit.. Which kind of throws me off, since they look like they could be Egyptian, and as far as I knew, they were very spiritual..  Oh well, the world may never know.

2 comments:

  1. Awesome idea mid beats looks like to me :)

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  2. Brenden Fraser! HA! This deck is total beats. 17/20 Ahmid on turn 1 is enough to send just about anyone to there grave. I know from experience.

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