Friday, October 29, 2010

Where Is Brendan Fraser?

So this weeks release was the mummy Amhid, adding yet another powerful card to the already powerful Desert Nomads.  All in all, I think this guy is ruthless to say the least.  Sure, he loses health on his orders but that doesn't stop him one bit.  The health loss just infuriates him and makes him go blind with rage and slaughters anything in his path.

Along with that card, came 4 other cards: Sunburn, Temple Sword, This tomb..., ...Will be your GRAVE!.  All of these cards are great in their own sense.  Sunburn has the ability to remove those pesky Manipulations that are in play.  Temple Sword instantly equips to a Temple Guardian for +2 attack.  This Tomb... and ...Will be your Grave! combine for a devastating combo that can almost guarantee a one hit knock out when used by the right person.

With the release of these new cards, I was inspired to come up with a new deck of the week.  You guessed it, Temple Guardians.  Teaming Amhid up with The Sphinx and Lodir (non-belly dancer), they pull together and deal mass amounts of damage to the enemy quickly and efficiently.  One thing really stands in their way and that is... wait for it...  everyone else's Achilles heel... Noz Mages.

Characters:
Amhid
The Sphinx
Lodir (Scimitar Chain)

Items:
2 Temple Swords
3 Desert Scimitars
2 Scroll of Immobility

Actions:
3 Obesity
3 Solaris
3 This Tomb...
3 ...Will be your Grave!
1 Smash that Iron!

All 3 of these guys are Temple Guardians, so many of the cards in here are able to work with anyone and effectively at that matter.  All three of the characters are able to chain Temple Sword giving them an instant +2 attack as well as playing something else.  Solaris maybe?  Allowing them to stay alive as well as boosting their attack.  Desert Scimitars are another form of healing these guys.  Since they have rather low defense, the end turn healing is always a bonus.  Tossing in Scroll of Immobility is another great card for this deck.  Not only can The Sphinx chain it to something else, but it usually gives you a defense buff while lowering the nasty defense of the opponent.  Hello Kotoba Warriors!

Obesity and Solaris is just a normal Desert Nomad combo that works well.  Defense buff for you, Defense debuff for them and you gain life.  I see absolutely nothing wrong with that.  It's the Bee's Knee's as some might say.  The main combo for this deck, and your money maker, would have to be the Tomb/Grave combo.  Used with anyone, it's a gauranteed +6 attack -2 defense for the opponent granted you lose 3 life in the process.  Using this combo with Amhid on his order, without any buffs from swords or scimitars, he turns instantly into a 17/20 powerhouse running through the competition.  Like many of other line ups.. these guys can easily fall short to Noz Mages due to the lack in spirit.. Which kind of throws me off, since they look like they could be Egyptian, and as far as I knew, they were very spiritual..  Oh well, the world may never know.

Wednesday, October 27, 2010

Almost Over! 22/9001

Today's a monumental day for our clan. A special occasion we will ever once only live through our entire life. A life changing thing has happened today, for our little Guild has hit over 20 members! :D

Slowly but surely we are heading towards OVER 9000!!!!! And our kickass little guild is growing and becoming more full of people. This is more noticable through our weekly poll, which now exceeds over 20 voters. The past was not even 10!

I would like to welcome our newest members amongst our ranks, even though some of them have been chilling in our chat with us for quite some time now as well. :P

  • 8BitAssassin
  • awol-
  • Billy_Robinson
  • blackdrain
  • Jes_Skinner
  • Jfzero
  • mac2uk
  • Magius
  • Mang Isko
  • Mc2200
  • Politikas
  • Revenant
  • Richard_Taylor
  • Ryan_Buck
  • Scott_Payne
  • Strasboy
  • Talliah
Welcome on board and lets kick some arse together! >:3

Cheers~

Matt

Sunday, October 24, 2010

Let's take the fight to them!

That's right, too long have we stood idly by and watched the French players dominate the ELO standings. It's time for us to prove our worth! The French players have a player sponsored tournament they run out of there forums. This weeks tournament is a level 1 highlander style tournament. The rules are as follows:

All characters must be level one.
You may have only 1 copy of a card in your deck.
No legendary cards allowed.

Take this opportunity to show off your skills on an international level.

To participate, message the player Ollrek in game by midnight monday (French time) with your character line up.

Here is the link for more details. http://forum.eredan.com/viewtopic.php?id=9567

Saturday, October 23, 2010

Is It Story Time?

It is time for me to be a big fat bragger and show off one of my decks. This time a finished one. :P
The deck I built is called 'Is It Story Time?' and based off of a 1 minute song from the Left Rights composition by those queers from Mindless Self Indulgence.
It is a mostly Kot deck with some Courtesan Zil influences in it. The deck basically cripples opposing Kot and Zil decks and gets bigger ans nastier with stacked daggers, swords and Overwhelming Victories. A slow yet fun deck to play, especially against the powerhouse attack based guilds out there.


Characters:
Lord Galmara Level 3 (Shadow Form)
Oogoe Kage Level 3 (Warrior Form)
Sen'Ryaku Level 3

Action Cards:
3x Manipulation
2x Overwhelming Victory
1x The Council's Decision
1x Smash That Iron
1x Banish
2x Tadaa! You're a Bunny!
2x Keep Your Guard Up!
2x Randori

Item Cards:
3x Life Devourer
2x Wakizashi
1x The Emperor's Speech

Manipulation and Bunny cards are used to slow down the opponent while you build up and stack your nasty devices. The best thing about this is when facing a Zil or a Kot deck its literallz -6 Attack for them. The negative attack will help you enable heals from your daggers, making them literally 3 attack, 2 defense blades (defense here is healed hp back).

The Council's Decision is a great all rounder support card to get rid of some nasty cards. Is a mixture between Smash and Obesity, really useful even though it costs you HP to use. Smash that Iron is imo essential in any warrior based deck. It literally messes people up and is more useful than a lot of people beleive. Banish is one of those random but damn useful when needed cards. Most of the time it ends up getting discarded as not many decks run theurgy cards. However, the nasty DK/Theurgy deck combos suffer grandly under this cards. Banish and chain it to Smash That Iron will literally ruin an entire DK/Theurgy combo in one turn.

Keep Your Guard Up! and Randori are cards to help keep your guys ('n' gal) alive a bit longer. KYGU for general situations and Randori against mages or even attack swapping priests.

In the end, after playing this deck from level 1 to level 3, I have to say it rocks hard and good. I scored at least 40 perfects with this deck in the time it took me tolevel it up. Something that speaks for itself. :)

Thursday, October 21, 2010

App this!

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Mother Nature's Fury



Welcome to the new guild, the Sap Heart Clan! These new tree huggers bring an all new game plan to the table with the ability to deal direct damage as well as double strike their opponents.

Of the 12 new cards, there are a few that stand out. For starters, Sap Heart brings an impressive and creative hand full of character cards. Melissandre is the only rare among them, and boy is she worth it. Not only does she chain daggers, but she double strikes every turn. Another awesome new character is Ydiane. She too double strikes with her basic attack score, but with a twi
st. She is able to chain the great new item, Elfine Bow, which spreads damage evenly among your opponents characters.

A few interesting new action cards were introduced, as well as our first
look at Nature magic. Among the action cards, Quick draw stands out the most. It gives your Sap Heart warrior Ydiane and Melissandre's ability for the turn. We also get an awesome spell in Magic Poison and Root. Magic Poison is a permanent that attached to your opponent and deals 5 damage a turn to the character for 3 turns. That's enough to kill just about anything without having to touch him for the following turns. Root is also a great one. It prevents your opponents character from chaining cards, crippling, or at least slowing down, most decks, especially the Zil. No more Time to Die+Assassination for you, Mr. Telendar.

All in all the, Sap Heart is an original and interesting guild that should turn the game on its head at least for a little while.

Sunday, October 17, 2010

Death cannot stop the Dragon...


...and Frenchies cannot stop the Breezy! First of all, congratulations to Joe, aka breezy414, for winning last weeks ELO tournament. In addition to some crystals and the collectors card "Rain of Arrows", Joe got to write the flavor text for a card of his choice. He picked Kounok the Prophet, making an already good card awesome.


Monday, October 4, 2010

Viable Dragon Knights?

This week's release of new cards saw Kounok the Prophet introduced (Pause for much rejoicing from Ray). He becomes the third available dragon knight. Not only does he complete the set, he actually makes the team viable in elo. A sample deck would go something like this:

Characters:
Kounok the Prophet
Valentin
Zahal (Non-suck version)

Cards:
2 Than the Sword
2 Pen is Mightier...
3 Draconian Sword
3 Dragon Armor
3 Magic Attack
2 Pink Rabbit
3 Presence of the Dragon
1 Best Defense....
1 Tadaa...

I played against one full DK deck this week. The deck thrives on shared buffs. You have 3 swords that boost everyone's stats, along with Kounok the Prophet giving the other 2 characters +1 attack and +1 def right from the get go. What really helps this deck is the fact that Zahal can chain armor and Valentin can chain swords. Imagine winning the initiative and drawing a sword and armor. Zahal chains the armor into the sword, swing for between 8/9, then heals for 4 after the battle. Next turn, Valentin is sitting at 8/10 with 5 def and Kounok the Prophet is 6/9 with 4 def. The constant heals and added def make this team a tough one to take down. They are still a little weak against mages but hey, who isnt? Hopefully someone in the group will be able to form this deck and get down to real testing. I think it has promise. My match against it was close, and the opposing player didn't get a very good draw. We may have to wait until the next Dragon Knight addition (Whenever that is) for the deck to really shine. Even still, it looks pretty nice.

Saturday, October 2, 2010

Reborn Awesomeness!

Well this week as been a blast event wise. Figuratively and literally...

This week's special card is called 'Reborn' and represents Prophet being reborn through the dragon Kuonok. To earn this card and its trophy, 'The Prophet', you have to face 40 different opponents and play at least 8 spell cards per game.

I have finally got mine and I have to say, I am totally disliking, no, hating Noz decks now. Seeing how many of these guys with their top end elo decks pop into these rounds to get the trophy almost made me sick. D: Just shows how powerful and actually wide spread they are. A few Kotoba based mage decks popped up as well, which was kind of interesting to see how people interpret Kot magic.

This event has been more than fruitful for me. Besides the trophy card Reborn, I also leveled up a ton of cards. I got my 3 Rain of Deaths, 1 Foil Deflection, 1 Smash that Iron!, Level 2 Toran the Faithless, Level 3 Abyssien and Level 3 Golemarlok. I managed to level up quite a few useful cards. My 'Mage WTF' deck was rather... random in its early stages. Full of crappy cards to level up. If I was lucky I won about... 60% of the fights I played with that version. Once I scored Deflection and SMASH SMASH SMASH, I switched my deck cards and came up with this:



Characters:
Level 2 Toran The Faithless
Level 3 Abyssien
Level 3 Golemarlok

Items:
Grand Mage's Staff x2

Action Cards:
Oh, I'm Good! x1 (swapped it with Reborn later)

Spells:
The Pen Is Mightier... x3
Than The Sword x3
Burn in Hell x3
Rain of Death x3
Illusiory Reflection x3
Cloning x2

In the end my 'Zil Mage' deck faired pretty well with this latter version against the many mage decks running around out there. It is definately not tourney worthy, but for damn sure an aggressive beast at times. I personally wish they would improve Abyssien a bit, as he kind of sucks with his low HP and low Spirit score. Imo they could raise his Spirit cap to 3 at level 3.

Golemarlok is an entirely different thing on the other hand. He rocks. Be it him RoD/Cloning some badass spell and then attacking with his moderately high attack power, or him just pounding on opponents with TPIM...TTS. He's definately the most fun char in the deck and I am looking forward to getting him to level 4 eventually. :)