Monday, September 27, 2010

Bleachman Be Pimpin'!

With the new Courts roaming around I have decided to make myself one of them decks as well. As per request and to brag a little, I have decided to post up my current Courtesan deck up for discussion. So here is the deck as I currently have it:

Characters:
Kimiko Level 1
Hasna Level 1
Angelica Level 1

Item Cards:
Living Dagger (Level 1) x2

Action Cards:
Under The Sun x3
Manipulation x3
Tadaaa! You're a Bunny! x1
Gluttony x1
Obesity x1
Time to Die x1
Assassination x2
Solaris x2
Fallback x2
The Hungry Void (Level 2) x1
Tea Ceremony x1

The character cards are pretty solid. Each represents one of the major guilds (Noz, Kotoba and Zil) and all cover Nomads. Kimiko is great for her abiliy to hit every opponent for 2 damage. She also reduces the attack stat of her opponents making her frail frame easier to keep alive. Hasna is evil. She is a marauder with good stats, and at level 4 chops off a direct 3 damage from her opponent as a turn ability! Just downright awesome! Angelica supplies the cards you need early on in game by allowing you to draw an additional card the turn directly after her. This helps a lot, especially when you need some of those crippling cards like Manipulation or Under the Sun.

The Living Daggers are used to mainly supply some attack options as well as heal my characters in dire need. My issue here is wether or not to upgrade these daggers to Vampiric Daggers, or keeping them the way they are. At level 1 they heal a definate 2 HP. At level 3, they offer 1 more attack and heal the character by 2 if she deals more damage than her opponent. Technically, the latter is possible, as you reduce a lot of damage of your opponents and thus automatically force them to hit low damage. I am still torn between these two options. I will have to just try it out I guess.

Opponent controlling cards such as Manipulation and Under the Sun are extremely vital to this deck. Manipulation renders your opponent's attack stat useless and Under the Sun nukes their defense. The greatest and most evil thing about these cards is that they chain any card following their initial play. Some might consider this, especially in Manipulation's case, as overpowered or too strong. But hey, it is the only thing these Courts live off of.

Keeping your characters alive is really important in this deck. You pump em with permanent cards and especially in Kimiko's case, they are frail little girls who need protecting. Cards like Fallback and Tadaaa! You're a Bunny! will help keep the physical harm away from your gals. Unfortunately they will have a hard time facing mage decks, as they do not have spirit imposing cards to their advantage. Obesity helps in another form as it increases your gal's defense and at the same time nukes the opponent's action card (probably one that increases damage). So Obesity is definately a good to go card in this deck.

Another form of keeping the characters alive comes from direct heals, or more or less, cheating. Solaris, one of the most ridiculous cards in the game, gives you some good chances to keep your girls healed up to stick around for a tad bit longer. Helpful heals from the above mentioned daggers help supply the demand of heals when needed. Level 3 daggers + Solaris would mean some heavy duty healings.

But keeping people alive and crippling your foe is not necessarily going to make you win. For that you need a couple aces up your sleeve. Assassination combined with Time To Die are two of these cards. Under the correct circumstances, these cards can help you deal massive damage, especially when Under The Sun is active. Another form of attack is your characters' direct damage. Kimiko and her AoE hits and Hasna with her direct whipping. Buff up for some Kimiko like AoE hits with Tea Ceremony. This will greatly help keeping your foes down, where they belong! :D

My deck is long from finished, but this is how I see it in the future:

Characters:
Kimiko Level 3
Hasna Level 4
Angelica Level 3

Item Cards:
Living Dagger (Level 1) or Vampiric Dagger (Level 3) x2


Action Cards:
Under The Sun x3
Manipulation x3
The Seal (Replacement for Tadaaa! You're a Bunny!) x1
Obesity x2
Time to Die x1
Assassination x2
Solaris x2
Fallback x2
The Hungry Void (Level 3) x1
Tea Ceremony x1

Only minor changes really, mostly just level ups. As mentioned before I will have to play test the daggers to see which set suits my needs better. As to The Seal, I regard that card as one powerful mofo. It sucks in early game, but becomes increasingly crippling for your opponent as the game progresses. I have been hit for a -7 attack with this card before. It aint pretty I tell you.

Anyway, that is my Court deck. Maybe you guys can offer some tips or ideas on it. Tell me what you think. And hit me up if you're in the mood to play against it. If you dare. XD

Note: I plan to add some images when I get home, so stay tuned. :3

2 comments:

  1. Looks pretty solid. I'm sure about the daggers either. You'll have to feel it out when the characters are higher level, I think. If you're able to deal good damage consistently I'd go with the higher level daggers.

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  2. I am not looking forward to buying two more of those daggers. D: But I guess it can be useful in more than one circumstance and in more than one kind of deck. So I guess it will eventually be worth the cash. I will just have to wait 'til I have the money to spend on them. So up to level 3 they go! :D

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