Wednesday, September 29, 2010

Mage-toba!

Following the trend of Matt and Joe, I'm posting my new deck here, the Magetoba.

Kyoshiro lvl. 3
Okooni lvl. 1
Akutsai lvl. 4

Action Cards:

All is Fair in Love... x3
and War. x3
Fallback x2
I Hate Mystics x3

Spells:
Burn in Hell x3
Rain of Death x3
Katamaru x3


My inspiration for this deck was originality. I got so tired of seeing the same 6 or so decks played constantly. Change has to start somewhere, right?

You'll notice that there is not much card variety. I tried to stick with good solid cards. The only real gamble in the deck is I Hate Mystics, but it can still be used for an alright attack and spirit boost. I also have no items. I tried to figure something out to take advantage of Okooni's ability to chain jewels, but couldn't between Firon and Fierce Lion, I couldn't work any in and maintain a good balance to accommodate the other characters.

Akutsai is my go-to damage dealer. He's a mage killer, to put it lightly. His hybrid status makes him very versatile against all opponents. Kyoshiro is used for Kotoba clean up duty mostly, getting around their ridiculously high defense with high level fire spells paired with his pyromancer order bonus. Okooni is mostly for mop up duty, and simple brute force. On turn two, he can get as big as 10/11 with out modification, and with 15 health, he can outlast all but the most fierce opening attacks.

As with the others, I'm 100% open to suggestions/criticism. I actually ask for it.

Tuesday, September 28, 2010

Red Deck Wins!

Since Bleachman decided to post his Courtesan Deck layout on here, I figured "Hell, maybe I'll do the same for my Tracker Deck". The main goal of this deck is pummel the opposition while increasing stats that will later on boost offense and defense. So, without further adieu:


Characters:
Malyss (Level 3)
Tsuro (Level 3)
Hime (Level 3)


Items:
Shuriken x2
Tracker Mask x2
Tracker Emblem x3


Spells:
Katamaru x3
Ice Barrier x3


Actions:
Art of the Iron Fist x3
Assassination x2
It is time x2


The best thing about this deck is that even if you don't have Shuriken in your hand for a constant chain item, you are still building up your characters with defense / spirit / attack as well as surviving attacks from your opponent. Malyss, in my opinion, is essential for this deck due to his automatic -1 damage to your other trackers. This greatly helps out in clutch situations where that one point means winning or losing.


Tsuro and Hime also have important roles. Tsuro has the power to slaughter mages at will, and Hime has the ability to take out Priests whenever she feels necessary. Adding all of these factors plus building up personal / team stats with Emblems, Masks, and Barriers; this deck puts up a good fight vs any deck out there.

Monday, September 27, 2010

Bleachman Be Pimpin'!

With the new Courts roaming around I have decided to make myself one of them decks as well. As per request and to brag a little, I have decided to post up my current Courtesan deck up for discussion. So here is the deck as I currently have it:

Characters:
Kimiko Level 1
Hasna Level 1
Angelica Level 1

Item Cards:
Living Dagger (Level 1) x2

Action Cards:
Under The Sun x3
Manipulation x3
Tadaaa! You're a Bunny! x1
Gluttony x1
Obesity x1
Time to Die x1
Assassination x2
Solaris x2
Fallback x2
The Hungry Void (Level 2) x1
Tea Ceremony x1

The character cards are pretty solid. Each represents one of the major guilds (Noz, Kotoba and Zil) and all cover Nomads. Kimiko is great for her abiliy to hit every opponent for 2 damage. She also reduces the attack stat of her opponents making her frail frame easier to keep alive. Hasna is evil. She is a marauder with good stats, and at level 4 chops off a direct 3 damage from her opponent as a turn ability! Just downright awesome! Angelica supplies the cards you need early on in game by allowing you to draw an additional card the turn directly after her. This helps a lot, especially when you need some of those crippling cards like Manipulation or Under the Sun.

The Living Daggers are used to mainly supply some attack options as well as heal my characters in dire need. My issue here is wether or not to upgrade these daggers to Vampiric Daggers, or keeping them the way they are. At level 1 they heal a definate 2 HP. At level 3, they offer 1 more attack and heal the character by 2 if she deals more damage than her opponent. Technically, the latter is possible, as you reduce a lot of damage of your opponents and thus automatically force them to hit low damage. I am still torn between these two options. I will have to just try it out I guess.

Opponent controlling cards such as Manipulation and Under the Sun are extremely vital to this deck. Manipulation renders your opponent's attack stat useless and Under the Sun nukes their defense. The greatest and most evil thing about these cards is that they chain any card following their initial play. Some might consider this, especially in Manipulation's case, as overpowered or too strong. But hey, it is the only thing these Courts live off of.

Keeping your characters alive is really important in this deck. You pump em with permanent cards and especially in Kimiko's case, they are frail little girls who need protecting. Cards like Fallback and Tadaaa! You're a Bunny! will help keep the physical harm away from your gals. Unfortunately they will have a hard time facing mage decks, as they do not have spirit imposing cards to their advantage. Obesity helps in another form as it increases your gal's defense and at the same time nukes the opponent's action card (probably one that increases damage). So Obesity is definately a good to go card in this deck.

Another form of keeping the characters alive comes from direct heals, or more or less, cheating. Solaris, one of the most ridiculous cards in the game, gives you some good chances to keep your girls healed up to stick around for a tad bit longer. Helpful heals from the above mentioned daggers help supply the demand of heals when needed. Level 3 daggers + Solaris would mean some heavy duty healings.

But keeping people alive and crippling your foe is not necessarily going to make you win. For that you need a couple aces up your sleeve. Assassination combined with Time To Die are two of these cards. Under the correct circumstances, these cards can help you deal massive damage, especially when Under The Sun is active. Another form of attack is your characters' direct damage. Kimiko and her AoE hits and Hasna with her direct whipping. Buff up for some Kimiko like AoE hits with Tea Ceremony. This will greatly help keeping your foes down, where they belong! :D

My deck is long from finished, but this is how I see it in the future:

Characters:
Kimiko Level 3
Hasna Level 4
Angelica Level 3

Item Cards:
Living Dagger (Level 1) or Vampiric Dagger (Level 3) x2


Action Cards:
Under The Sun x3
Manipulation x3
The Seal (Replacement for Tadaaa! You're a Bunny!) x1
Obesity x2
Time to Die x1
Assassination x2
Solaris x2
Fallback x2
The Hungry Void (Level 3) x1
Tea Ceremony x1

Only minor changes really, mostly just level ups. As mentioned before I will have to play test the daggers to see which set suits my needs better. As to The Seal, I regard that card as one powerful mofo. It sucks in early game, but becomes increasingly crippling for your opponent as the game progresses. I have been hit for a -7 attack with this card before. It aint pretty I tell you.

Anyway, that is my Court deck. Maybe you guys can offer some tips or ideas on it. Tell me what you think. And hit me up if you're in the mood to play against it. If you dare. XD

Note: I plan to add some images when I get home, so stay tuned. :3

Saturday, September 25, 2010

Eredan iTCG bring dem Hoe Hoes~

The newest cards are out and they are smokin' hot! Courtesans is the theme, and hoes fulfill more than our dreams. Four new characters followed by a good assortment of action cards to assist them are stirring up commotion in our gaming community this week.

The basic idea behind Courts is that they belong to one guild and kind of sneak and snoop around in another. This makes these characters the first multiguildes characters in the game. Good point to this is that they can join decks of both the guilds they belong too!

The four characters come as two marauders, one mage and one undefined (actually I would class her as a whore...) class. Three of them are part Nomad, two part Noz, one Zil and one Kotoba. This makes them not only additional characters to the slim character choice for Nomads, but also additional allies to the main three guilds out there.

Not only do these tastey characters come with their own unique, until now unseen and partially badass abilities, but also some awesome action cards to go along with them. This makes deck building rather interesting and also unlocks a whole new area for deck builders to scout and discover.

The trend goes toward making your opponent's characters useless, basically seducing them into being the little puppies they actually are. Cards like Manipulation and Under the Sun help in this field and weaken your opponent in more than one way.

Another interesting card is called Tea Ceremony. A direct AoE damage effect that is based on the guild of your Court char using it. Combine it with Kimiko and Hasna for shittons of silly direct damage! The only difficulty using it is that you must be facing an opponent with the same guilds as you have in your deck. So either you limit yourself to a small selection (by using one Court char with normal characters) or make an all out Court deck that can support such gameplay.

All in all this upgrade in cards has been extremely awesome and the people are loving it! Let's hope for future updates to be simular and equally awesome! :D


Friday, September 24, 2010

Our Group's Little Blog of.... DOOM

We are now officially blog douchebags. :D

Currently working on the blog design. I will have a hard time not adding genitalia or any other obscene images in it. :(

Anywho, let's begin! :D