Along with introducing a whole new guild, the pirates bring a new gameplay mechanic in the form of "Powder" tokens. Powder is used to fuel the pirates action and spell cards and sometimes even strengthen the characters themselves, like in the case of Armada. Armada gains +1 attack for each Powder token on both herself AND her opponent. Paired with Captain Al Kilicrew, the supposed leader of the guild at the moment, she can gain an attack bonus of +6 on turn one without playing a single card. Throw in a Supplying, all live characters get 3 powder tokens, and thats a whopping +12 attack bonus. Other cards like Pistoblade give the character an addition attack bonus if they have powder tokens. The pirates have also brought along some powder driven spells, Fiery Sword and Flames of Phoenix. Fiery sword is pretty much the spell version of Armada's organic ability, +1 attack, and an additional +1 for each powder token on your character. The key to this spells is that all token ares are removed from your character after the spell is used, leading us to our next card, Flames of the Phoenix. Flames of the Phoenix is the Pirates devistating and self destructive answer to Lightning Bolts. It deals x fire damage to each character, where x is the number of powder tokens they have, those tokens are then removed.
I have two sample decks for your reading pleasure, the first is my concept, and the next is Joe's. Be sure to leave your feedback in the comments!
This is my approach to a powder heavy deck based around Armada and Flames of the Phoenix
Armada - Captain Al Kilicrew - Bragan
3x Supplying
2x Fiery Sword
3x Flames of the Phoenix
2x Potato Peeling Duty
3x Tadaa! You're a Bunny
2x Jolly Roger
1x Gofer Sinker
1x Journey
1X Ill Omen
2X Fallback
And this is Joe's deck. It's more item centric.
Captain Al Kilicrew - Clover - Armada
3x Dominate your Opponent
2x Pistoblade
3x Multitasking
3x Jolly Roger
2x Devouring Dagger
2x Ammunition Box
2x Pirates Code
3x Supplying
No comments:
Post a Comment