Wednesday, February 9, 2011

Is It Story Time? - Yes it is!

I decided it would be a cool thing to have a storyline to accompany my decks. Something of a side plot to the original story to explain how the fights we perform by playing our decks take place in the world of Eredan. Here is the first one, I am opening it up to my deck 'Is it Story Time?' you can read up on teh deck details here: http://msnbatcocas.blogspot.com/2010/10/is-it-story-time.html

Is It Story Time?

Briscar viewed upon the piece of land the ship was approaching. A few pillars of smoke indicated a larger village nearby the shore, where they were going to land. He climbed down the mast to join the rest of the crew, waiting on deck, prepared for a fight. ‘Captain, it’s a village. Doesn’t look like they will pose a threat to us.’ ‘Great.’ said the red haired woman with a mischievous grin.

- - - - - - - - - - - - - -

‘We cannot tolerate this any longer!’ yelled Lord Galmara while slamming his fist onto the table. ‘This is the fourth village these outcasts have raided in the past weeks!’ He looked over to Lord Gakyusha and the other assembled members of the Kotoba clan: Karasu Kage, Iro, Asajiro and Tsuro. ‘We have to do something!’
A few of the members nodded in agreement. The discussion was halted for a brief moment as Kimiko entered the room, bearing a tray of tea cups and freshly made tea. She served the tea and left the room with a short wink of the eye towards Asajiro. ‘We know nothing of our enemy, nor do we know when and where they will strike next.’ Asajiro established, once Kimiko had left the room. ‘We cannot just run around and hope to find them, let alone be able to defeat them without knowing a shred about them.’
‘Our informants tell us they are heading in this direction.’ Tsuro drags his finger along the coast of western Xzia. ‘They attacked these four villages and will presumebly attack this one next.’ he points out. ‘My brother Oogoe is already scouting the area and the shore line.’ added Karasu Kage. His deep voice emitting from behind his dark mask gave Galmara a shiver down his spine. He did not know much of the man, he did however know, that he could be trusted as well as that he was a fierce opponent in battle. ‘What do you think of all of this, my Lord?’
All eyes diverted to Lord Gakyusha who calmly sat in his chair and viewed the map solemnly. Gakyusha leaned towards Iro and whispered something into his ear. Iro, eyes closed. took a moment to think and gave a slight nod. ‘Lord Galmara, you will lead the scouting team and gather information about this unknown enemy. Take one of my warriors with you and group up with Oogoe Kage. Do not engage the enemy, unless directly threatened. Do you understand?’
‘Yes, my Lord.’

- - - - - - - - - - - - - - -

Lord Galmara and Sen’Ryaku were walking down the path towards the Shing Peng village. The bamboo forest is dense and deep to their right and thins to their left, heading towards the shore line. ‘I am soooooooooo excited!’ exclaimed Ryaku with a cheerful grin on her face. ‘A new adventure awaits!’ Galmara liked the girl’s enthusiasm, but had to keep a focused mind for the mission as well as present himself as the leader of the scouting team. ‘This isn’t an adventure and fun, it’s an important mission, my dear. Try to stay focused...’ ‘Aw, alright. Poopy face!’ she said with a pout.
Time went by and the two got closer and closer to Shing Peng. ‘Where is that crow guy? Shouldn’t we have met him by now?’ asked Ryaku while twirling a dagger between her fingers.
‘Speaking of the devil...’ Lord Galmara whispered as he saw a dark figure amongst the trees to his right. Oogoe Kage stepped out of the forest and joined the scouting team. ‘Lord Galmara, Miss.’ he said with a short and courteous bow. ‘I bear bad news my Lord. The pirates have already attacked Shing Peng.’ he said pointing in the village’s direction.
‘What of the villagers?’ asked Galmara in a stern voice. ‘I have sent most of them away before the attack could happen. The majority fled inland but a few remained to protect their property...’ Oogoe explained in response. ‘I saw the pirate ship approach the cost about an hour ago. They landed swiftly and are looting the village’s stocks of goods and valuables.’
‘What about the villagers who remained in the village?’ Ryaku asked Oogoe. ‘Severely wounded,... or dead.’ he said solemnly. ‘They are going to pay!’ Sen’Ryaku yelled while storming off into the direction of the village. ‘Ryaku, wait!’ Galmara ordered in vain. The girl had stormed off and there was nothing he could do but follow. Galmara and Oogoe followed Ryaku towards the village, weapons drawn.

- - - - - - - - - - - - - - -

Briscar had just finished packing up the last crate of good to be brought to the ship. This village had a decent deal of live stock, something different from the past villages they have raided. He was looking forward to digging into one of those juicy legs and started imagining the delicious flavours and scents of the meal yet to come.
‘Hey dumb ass, get it together! We got a job to do!’ said one of his companions. ‘Oh shut it fish face. I am ready to go!’ he looked at the tall blue and green scaled friend of his. ‘Where is the boy?’ Poukos asked. He looked up towards the southern side of the village and saw the boy chasing after a chicken. ‘Hey Laddie, it’s time to go!’
The red haired boy stopped chasing the chicken and waved back to his comrades. He was the youngest recruit on the ship and very excited to be on his first mission. He looked at the pistolblade strapped to his belt and thought fondly of his mother who had given it to him when he officially became a crew member. Suddenly a crash from the woods frightened him. ‘You will pay for what you have done!’ screamed the girl running towards him from the forest. She looked like the villagers they had encountered throughout the region, yet she was more fierce looking. Armor plates and weapons drawn made her stand out from the people Laddie has encountered until now.
The girl thrusted her dagger towards him. Luckily he was able to block the attack with his drawn pistolblade. The skirmish was short and soon after the initial encounter the two broke off and stared at each other for a while. Laddie’s companions were taking forever to come to his aid. He heard their shouts from behind him, but didn’t understand a word they were saying as he was solely concentrating on his opponent. Laddie had an idea and raised his pistolblade and aimed it at the girl. The girl looked puzzled at his behaviour and decided to start an attack. *BOOM*
Laddie shot the round from his pistolblade. After a few seconds the smoke vanished and he saw not one, but three figures in front of him. One of the two new figures was standing in front of the girl, his hands pressed against his chest, trying to hold back a flood of blood coming out of the wound caused by the bullet.

- - - - - - - - - - - - - - -

Lord Galmara did not understand what was going on. Oogoe and he had reached the village in time to aid Ryaku when suddenly a loud explosion caught them off guard. Now he stood there aghast seeing Oogoe bleeding to death and the cocky pirate boy standing in front of them. Two of the pirates comrades joined the young boy who had taken down Oogoe with one attack.
The pirate boy ran off while the other two pirates started drawing their weapons. The dark skinned one with grey long threads of hair pulled out a long curved blade that starkly resembled the one the boy had used on Oogoe. The other pirate, a massive and giant scaly fish like creature unwound a coil of chains around its belly. Attached to the chains’ end was a large anchor that thudded into the ground.
The dark skinned one aimed his blade at Ryaku, simular as the boy had done before. This time she was prepared though. The man pulled the trigger and in that moment Ryaku dodged to the left and thrust her dagger forwards, slashing the man in his right arm. He screamed in pain and slashed with the blade in her direction, hoping to catch her off guard after her attack.
The bulky fish creature started twirling the anchor around above his head and threw it forward toward Galmara. He was astonished at how easily that creature tossed the heavy anchor at him as it crashed shortly behind him without touching him. Galmara used this moment as an opportunity to attack and slashed at the creature with his long and edged dagger. The green monster blew out a breath of cold air and stopped the blade short from hitting him in the stomache. Galmara was shocked to see the blade had frozen and was frightened when the anchor flew right past him, shattering the frozen dagger as it returned to the green creature in front of him.

- - - - - - - - - - - - - - -

Briscar’s arm was hurting more and more every time he parried the girl’s attacks. She had gotten the lead in their battle and continued to attack him relentlessly. Each attack draining him of his strength. He could not keep up with this much longer.
The other part of the battle was running more in favour of his comrade. Poukos had managed not only to trick his opponent, but also managed to destroy his weapon. A victory was surely going to happen soon. He swung his mighty anchor and tossed it toward his opponent. His opponent, however dodged the large anchor easily. A darkness arose from his opponent’s hand and formed into the shape of the dagger he had held just moments ago. It was back in his hand, as if nothing had happened to it.
Poukos now knew that he had underestimated his opponent greatly. Guemilites are powerful creatures, especially ones like his opponent. The dagger was back now and his opponent started to shroud himself in a darkness. The blackness emitting from him oozed over the ground and engulfed Poukos. He felt the sharp pain of a blade piercing his body.
Both Poukos and Briscar had underestimated their opponents and were close to being defeated. They did the best thing they could do in their extremely wounded state, that was to flee towards their ship and hope the boy would bring reinforcements.

- - - - - - - - - - - - - -

Ryaku felt the verge of victory as she slashed at her opponent. His defenses were becoming weaker over time. The rage in her helped her become a machine like killer, ruthless and tireless. After a while her opponent broke off and started to run away, as did the green scaly creature fighting alongside him. Ryaku and Lord Galmara persued the fleeing pirates, in hope of avenging their comerade, Oogoe.
Nearing the north side of the village, the two immediately stopped, shocked at what they saw. A tall and red haired woman stood in front of the two they had persued as well as the boy who had shot Oogoe. The odd thing about her was that she was covered in a flame like aura, getting bigger and bigger and bigger over time.
‘You dare attack my boy and my crew!?’ she boomed in an extraordinarily loud voice. ‘It is your crew and you who raids and plunders our people and villages! How dare you!?’ boomed Lord Galmara back. He was intimidated by this woman, yet he had to remain his calm as well as intimidate as much as possible. He thought they had a chance against the two pirates, but now reinforced by this woman and the boy again, he doubted they stood a chance to survive.
‘Leave our shores, pirate! Or you will suffer the wrath of not only the Empire of Xzia, but also of that of the Kotoba guild!’ he threatened. He hoped this would scare her off, but he could tell by her expression he had failed to intimidate her.
‘Hahahahaha! You threaten me?’ she asked with a large grin on her face. ‘We are surely bound to see the wrath of your country, a we do not plan to leave any time soon!’ she countered. The flames around her cause small explosions and were getting bigger and bigger.
The boy had already begun to leave with his two wounded comrades. Ryaku wanted to persuit, but Galmara held her back. ‘We have to deal with her first...’ he whispered to her. Galmara and Sen’Ryaku braced themselves, as the woman with the red hair exploded...

Tuesday, January 4, 2011

Time to get this rolling Bitches!

New years bring new ideas and all kinds of other new things. Lets start off with our new guild list. I removed some of the inactive/never seen members and have added some of the newer ones who joined past weeks. (One person is inofficially, officially in the guild, but still needs to pop up into our chat...)

Joining our guild will need a person to be at least active in our regular chat http://xat.com/englisheredan and then everything depends on how good people work with our current clannies.

Another new thing I would like to work on is a new blog layout at least. The web site idea kind of got Smashed against the Wall and we're gonna have to wait a bit until I can find an alternative solution. Any suggestions/Ideas on a new guild blog layout, feel free to post them here.

I have been semi busy with helping out in the forums and fulfilling moderator duties as well as entirely reworking up the FAQ/Wiki section to help the community get their shit together. If anybody is up for helping in this, I will surely find something to help out. Ask either Rathedan or me on this issue. :)

With that cheers and Happy Near Year fags! :D

Monday, December 20, 2010

Ishaia Magic

I finally decided to keep one of the Ishaia's I've bought and make an original deck with her. The new Witchblades motivated me to do it. I fooled around with Keeping Moira and Eglantyne separate along with Anazra. The deck was pretty fun but lacked the offense necessary to really compete. However, it did help me realize how good ice shield can be. So this is what I came up with:

Characters:
Ishaia
Eglantyne
Moira

Cards:
3 Ice Barrier
3 Ice Shield
3 Life Devourer
2 Manipulations
2 Overwhelming Victory
1 A New Start
1 Hungry Void
1 Magic Attack
1 Freeze!
1 Lightning Bolts
1 Magic Shield
1 Tadaa!

The 1 of cards are extremely sketchy at this point. I haven't played enough games with the deck to really flesh out what works best. The Overwhelming Victories and Magic Shield might look weird but those are mainly to give me a chance against Noz (Haven't tested against Noz yet but I'm not expecting big things). The first 14 cards I listed though are pretty set. Ishaia and her unbalanced +1 to everything is the center of the deck. Turn 1 Ice Barrier and Manipulation is almost a game winner. Chaining Ice Shield to Life Devourer is the goal with the two sisters. After just 1 Ice Barrier on Ishaia, the sisters get up to 6 def each. Their attack is super low but the +3 from the daggers is enough to punch through almost every deck you'll face, especially if you manage to get 2 of them on one sister. Needless to say, you'll be in for some long games as the deck has very little offense but amazing defense. I've never gotten so many people leaving games as with this deck. It has weaknesses, mostly to noz mage, but also if Ishaia gets one shot (which is really hard to do). Some other cards I've been thinking of adding are the Calling, Storm, and maybe the Best Defense.

Messing around with Ice Shield I learned that it deals 2 dmg for each physical attack. This means each time you are dealt physical dmg. The saps double attack counts as physical dmg. I've one shot Meli before by playing just one Ice Shield. It's pretty funny. Anyways, hope you like the deck and I would love to hear any thoughts on it, positive or negative. Cartel

Christmas Came Early

Now that the XP event is over and the majority of us have spent the entire time leveling up characters and cards, I've decided to start a thread for us to post what we accomplished in a few days time, when it would have normally taken weeks.  I'm going to start this and then we can just add as a comment what we finished up during this process.

Wednesday, November 24, 2010

My Card Contest Entry For Next Week

So some of you may have been following a French fanblog's card creation contest; a great way to have fun as a community and within a community. A great idea and I also find it admirable that some of our more richer players are willing to supply funds for prizes.

I decided to participate and as many of the thousands, hundreds of thousands of entrants, have worked up an awesome card! One of the main rules for judging was the card submitted being realistic and applicable in our game atmosphere.

Unfortunately for me and many others, that was not held by the judges and many of the submitted cards here are pretty overpowered, unrealistic or even totally obnoxious. Some of the entries are pretty damn cool and I like them a lot, others on one hand are just unfitting imo and do not stick to the given rules.

I held back a bit with my previous card and have decided to prepare a new card for the possible next contest. I decided to follow suit a bit and go a little overboard with the OPness, but overall I still think it is applicable in most situations.


Wish me luck on the next card creation contest! Cheers~

Friday, November 12, 2010

Fail...

http://img684.imageshack.us/i/sfailz.png/

Guild Tournament Part Duex!

So, after discussing with a few people I think we've come with the outline for the tournament.  I'm going to post the potential rules / ideas and then take into consideration of what others think.  Obviously talk with Steven about it since he had to original post, but I would like to get this on its feet and running.  Would hope to get the rules at least established by the end of the weekend and then start registration Monday.

Rules:
Participants will not be charged a fee to play in this tournament as it being the first one.
Level 1 Mercenary Characters only.
No Legendary Cards permitted.
No "Unique" cards.
Must have 10 different cards in the deck.
Must use 2 copies of each card in the deck.
Round Robin rules so everyone plays everyone.
Games will be played best 2 out of 3.
Winning a set will score you a point.
Winner will be the person who has the most points overall.
If there is a tie a tiebreaker will be played best 2 out of 3 to determine the winner.
Prizes will be paid out to the top 3 players.
Prizes will be determined based on the amount of players participating in the event.

*Depending on the level of the participants, it will be wise to save your training ground games just in case you are unable to play against your opponent.  If training room games are unavailable to be used, you will play the rest of the event verse your other opponents and then when your training room games reset, you will pick up the missed games*

If you see something you don't like, let me know.  I would like to get the rules established to what everyone will agree on by Sunday so we can start registration on Monday so we can get this underway.

Friday, November 5, 2010

Helena Handbasket

So awhile ago I decided I wanted to try the epic character helena in some facet. This week I finally broke down and spent the 18k she costs and lvled her up. This is what I came up with:

Characters:
Helena
Pilkim
Eglantyne & Moira

Cards:
3 Assassinations
3 Than the Sword
3 Rain of Death
3 Living Dagger
1 Hungry Void
1 Storm
1 Time to Die
1 Last Word
1 Tadaa! Your a Bunny
1 Lightning Bolt 3
1 Unleash Hell
1 Journey

Since I was building the deck around Helena it seemed silly to go with anything but mages since she gets a +1 attack per mage in the group. I didn't want to go with 2 pure mages since that would limit the number of maurader cards I could run and in turn limit Helena's usefulness. I decided on the hybrid witchblade sisters since they tie both marauder and mage cards together. I chose Pilkim cause I believe he's the best stand alone mage with his turn orders and draconic spell ability. I wanted a balance between mage and maurader only cards, figuring to go with 7-8 of each and then filling in the remaining slots with trophy and non-specific cards. I ended up with 10 mage cards which is more than I wanted but when I deck tested it it worked well.

I threw in three aoe cards cause I'm a big believer in them. I think I put storm in every deck I make lol. Something to be said about taking out characters that aren't opposing you. Unleash Hell is kinda weak but you get the most out of it when using the sisters since they still get to attack. I almost always choose living daggers over devouring. I just can't get over how good they are for survivability. I think the rest of the deck is pretty self explanatory.

So now for some numbers fun. Helena's base attack is 4/12. Her high attack is 2nd only to abom. She immediately gets +2 attack since there are 2 mages in the group. If you win initiative, she gets another plus +2 since her order gives her +1 or +2 if her opponent is at full health. So now turn 1 she's sitting on 8/16 attack. Her last bonus comes if her opponent is a marauder. So potentially she's at 9/17 before playing any cards, not too shabby.

While the deck definitely isn't tier 1, it's a lot of fun to play and can hold it's own. Happy hunting.

Thursday, November 4, 2010

Noobitus - I beat it.

Some of you may have gotten to know me a bit over the past months. Mostly as a badass, foil addicted asshole and a pretty awesome guy. What you do not know, yet, is that I once suffered under the terrible disease, Noobitus. :(

It all began when I started gaming, probably still in my mother's womb as I cannot really remember when I actually started gaming. I have been growing up with gaming all my life, ever since Turbo Graphx 16 all the way up to more modern consoles, such as the PS3.

Back then, the symptoms were pretty apparent, I kept losing and got frustrated against other players every time they beat me. Back then we figured it was just because I was some dumbass kid, but now, in modern times and science, we have concluded I have Noobitus. Back then the disease was just not known, almost like AIDS or cancer.

In my early teens I diverted to extreme methods to be able to beat the more experienced and just plainly better players than me. 1337 Hax0rings. I would run around playing Counter Strike and shoot people in the head through walls or walk up to them calmly and knife them to death while they unlaod their ammunition into my undestructible face.

My 1337 Hax0rings was becoming a problem. Not only for the people I played against, if they even did that anymore, but also for myself. In addition to having Noobitus, I suffered under a Haxxing addiction. I went sent to rehab...

In rehab I was literally tortured. They didn't prevent me from playing video games, quite the contrary, I was forced to do so. Mostly games I just could not hax in. Under constant humiliation and suffering I came to realise I had a problem. I became dedicated to my cause to get rid of my addiction and beat my Noobitus!

I quickly caught on how things worked and realised that nobody can be a pro at a game after just playing for 10 minutes. I grinded simple tactics and maneuvers until I knew them by heart. Eventually, over time I could create my own tactics and strategies, mostly because I sat down and dedicated some time to get acquainted with the game.

After two long, yet awesome weeks I came out a new person. Someone who did not let his Noobitus get the better of him, someone who would beat your ass in any game, cause I am that awesome. Someone who also slept with your mom, often. I hope, by posting some of my life story here for you, you will be able to digest this and possibly get rid of your Noobitus as well.

Cheers~

Matt

Friday, October 29, 2010

Where Is Brendan Fraser?

So this weeks release was the mummy Amhid, adding yet another powerful card to the already powerful Desert Nomads.  All in all, I think this guy is ruthless to say the least.  Sure, he loses health on his orders but that doesn't stop him one bit.  The health loss just infuriates him and makes him go blind with rage and slaughters anything in his path.

Along with that card, came 4 other cards: Sunburn, Temple Sword, This tomb..., ...Will be your GRAVE!.  All of these cards are great in their own sense.  Sunburn has the ability to remove those pesky Manipulations that are in play.  Temple Sword instantly equips to a Temple Guardian for +2 attack.  This Tomb... and ...Will be your Grave! combine for a devastating combo that can almost guarantee a one hit knock out when used by the right person.

With the release of these new cards, I was inspired to come up with a new deck of the week.  You guessed it, Temple Guardians.  Teaming Amhid up with The Sphinx and Lodir (non-belly dancer), they pull together and deal mass amounts of damage to the enemy quickly and efficiently.  One thing really stands in their way and that is... wait for it...  everyone else's Achilles heel... Noz Mages.

Characters:
Amhid
The Sphinx
Lodir (Scimitar Chain)

Items:
2 Temple Swords
3 Desert Scimitars
2 Scroll of Immobility

Actions:
3 Obesity
3 Solaris
3 This Tomb...
3 ...Will be your Grave!
1 Smash that Iron!

All 3 of these guys are Temple Guardians, so many of the cards in here are able to work with anyone and effectively at that matter.  All three of the characters are able to chain Temple Sword giving them an instant +2 attack as well as playing something else.  Solaris maybe?  Allowing them to stay alive as well as boosting their attack.  Desert Scimitars are another form of healing these guys.  Since they have rather low defense, the end turn healing is always a bonus.  Tossing in Scroll of Immobility is another great card for this deck.  Not only can The Sphinx chain it to something else, but it usually gives you a defense buff while lowering the nasty defense of the opponent.  Hello Kotoba Warriors!

Obesity and Solaris is just a normal Desert Nomad combo that works well.  Defense buff for you, Defense debuff for them and you gain life.  I see absolutely nothing wrong with that.  It's the Bee's Knee's as some might say.  The main combo for this deck, and your money maker, would have to be the Tomb/Grave combo.  Used with anyone, it's a gauranteed +6 attack -2 defense for the opponent granted you lose 3 life in the process.  Using this combo with Amhid on his order, without any buffs from swords or scimitars, he turns instantly into a 17/20 powerhouse running through the competition.  Like many of other line ups.. these guys can easily fall short to Noz Mages due to the lack in spirit.. Which kind of throws me off, since they look like they could be Egyptian, and as far as I knew, they were very spiritual..  Oh well, the world may never know.

Wednesday, October 27, 2010

Almost Over! 22/9001

Today's a monumental day for our clan. A special occasion we will ever once only live through our entire life. A life changing thing has happened today, for our little Guild has hit over 20 members! :D

Slowly but surely we are heading towards OVER 9000!!!!! And our kickass little guild is growing and becoming more full of people. This is more noticable through our weekly poll, which now exceeds over 20 voters. The past was not even 10!

I would like to welcome our newest members amongst our ranks, even though some of them have been chilling in our chat with us for quite some time now as well. :P

  • 8BitAssassin
  • awol-
  • Billy_Robinson
  • blackdrain
  • Jes_Skinner
  • Jfzero
  • mac2uk
  • Magius
  • Mang Isko
  • Mc2200
  • Politikas
  • Revenant
  • Richard_Taylor
  • Ryan_Buck
  • Scott_Payne
  • Strasboy
  • Talliah
Welcome on board and lets kick some arse together! >:3

Cheers~

Matt

Saturday, October 23, 2010

Is It Story Time?

It is time for me to be a big fat bragger and show off one of my decks. This time a finished one. :P
The deck I built is called 'Is It Story Time?' and based off of a 1 minute song from the Left Rights composition by those queers from Mindless Self Indulgence.
It is a mostly Kot deck with some Courtesan Zil influences in it. The deck basically cripples opposing Kot and Zil decks and gets bigger ans nastier with stacked daggers, swords and Overwhelming Victories. A slow yet fun deck to play, especially against the powerhouse attack based guilds out there.


Characters:
Lord Galmara Level 3 (Shadow Form)
Oogoe Kage Level 3 (Warrior Form)
Sen'Ryaku Level 3

Action Cards:
3x Manipulation
2x Overwhelming Victory
1x The Council's Decision
1x Smash That Iron
1x Banish
2x Tadaa! You're a Bunny!
2x Keep Your Guard Up!
2x Randori

Item Cards:
3x Life Devourer
2x Wakizashi
1x The Emperor's Speech

Manipulation and Bunny cards are used to slow down the opponent while you build up and stack your nasty devices. The best thing about this is when facing a Zil or a Kot deck its literallz -6 Attack for them. The negative attack will help you enable heals from your daggers, making them literally 3 attack, 2 defense blades (defense here is healed hp back).

The Council's Decision is a great all rounder support card to get rid of some nasty cards. Is a mixture between Smash and Obesity, really useful even though it costs you HP to use. Smash that Iron is imo essential in any warrior based deck. It literally messes people up and is more useful than a lot of people beleive. Banish is one of those random but damn useful when needed cards. Most of the time it ends up getting discarded as not many decks run theurgy cards. However, the nasty DK/Theurgy deck combos suffer grandly under this cards. Banish and chain it to Smash That Iron will literally ruin an entire DK/Theurgy combo in one turn.

Keep Your Guard Up! and Randori are cards to help keep your guys ('n' gal) alive a bit longer. KYGU for general situations and Randori against mages or even attack swapping priests.

In the end, after playing this deck from level 1 to level 3, I have to say it rocks hard and good. I scored at least 40 perfects with this deck in the time it took me tolevel it up. Something that speaks for itself. :)

Thursday, October 21, 2010

App this!

We like to get to know our fellow players so fill out the form below and let us get to know you!

Name:
IGN:
Age:
General Location:
Occupation:

Level:
Main Deck:
Fav Character:
Most Hated Character:
Prior Online CCG Experience:
Other CCG Experience:
What You Would Change About Eredan and Why:
Most OP Thing You Have Done in Eredan:

Monday, October 4, 2010

Viable Dragon Knights?

This week's release of new cards saw Kounok the Prophet introduced (Pause for much rejoicing from Ray). He becomes the third available dragon knight. Not only does he complete the set, he actually makes the team viable in elo. A sample deck would go something like this:

Characters:
Kounok the Prophet
Valentin
Zahal (Non-suck version)

Cards:
2 Than the Sword
2 Pen is Mightier...
3 Draconian Sword
3 Dragon Armor
3 Magic Attack
2 Pink Rabbit
3 Presence of the Dragon
1 Best Defense....
1 Tadaa...

I played against one full DK deck this week. The deck thrives on shared buffs. You have 3 swords that boost everyone's stats, along with Kounok the Prophet giving the other 2 characters +1 attack and +1 def right from the get go. What really helps this deck is the fact that Zahal can chain armor and Valentin can chain swords. Imagine winning the initiative and drawing a sword and armor. Zahal chains the armor into the sword, swing for between 8/9, then heals for 4 after the battle. Next turn, Valentin is sitting at 8/10 with 5 def and Kounok the Prophet is 6/9 with 4 def. The constant heals and added def make this team a tough one to take down. They are still a little weak against mages but hey, who isnt? Hopefully someone in the group will be able to form this deck and get down to real testing. I think it has promise. My match against it was close, and the opposing player didn't get a very good draw. We may have to wait until the next Dragon Knight addition (Whenever that is) for the deck to really shine. Even still, it looks pretty nice.

Saturday, October 2, 2010

Reborn Awesomeness!

Well this week as been a blast event wise. Figuratively and literally...

This week's special card is called 'Reborn' and represents Prophet being reborn through the dragon Kuonok. To earn this card and its trophy, 'The Prophet', you have to face 40 different opponents and play at least 8 spell cards per game.

I have finally got mine and I have to say, I am totally disliking, no, hating Noz decks now. Seeing how many of these guys with their top end elo decks pop into these rounds to get the trophy almost made me sick. D: Just shows how powerful and actually wide spread they are. A few Kotoba based mage decks popped up as well, which was kind of interesting to see how people interpret Kot magic.

This event has been more than fruitful for me. Besides the trophy card Reborn, I also leveled up a ton of cards. I got my 3 Rain of Deaths, 1 Foil Deflection, 1 Smash that Iron!, Level 2 Toran the Faithless, Level 3 Abyssien and Level 3 Golemarlok. I managed to level up quite a few useful cards. My 'Mage WTF' deck was rather... random in its early stages. Full of crappy cards to level up. If I was lucky I won about... 60% of the fights I played with that version. Once I scored Deflection and SMASH SMASH SMASH, I switched my deck cards and came up with this:



Characters:
Level 2 Toran The Faithless
Level 3 Abyssien
Level 3 Golemarlok

Items:
Grand Mage's Staff x2

Action Cards:
Oh, I'm Good! x1 (swapped it with Reborn later)

Spells:
The Pen Is Mightier... x3
Than The Sword x3
Burn in Hell x3
Rain of Death x3
Illusiory Reflection x3
Cloning x2

In the end my 'Zil Mage' deck faired pretty well with this latter version against the many mage decks running around out there. It is definately not tourney worthy, but for damn sure an aggressive beast at times. I personally wish they would improve Abyssien a bit, as he kind of sucks with his low HP and low Spirit score. Imo they could raise his Spirit cap to 3 at level 3.

Golemarlok is an entirely different thing on the other hand. He rocks. Be it him RoD/Cloning some badass spell and then attacking with his moderately high attack power, or him just pounding on opponents with TPIM...TTS. He's definately the most fun char in the deck and I am looking forward to getting him to level 4 eventually. :)

Tuesday, September 28, 2010

Red Deck Wins!

Since Bleachman decided to post his Courtesan Deck layout on here, I figured "Hell, maybe I'll do the same for my Tracker Deck". The main goal of this deck is pummel the opposition while increasing stats that will later on boost offense and defense. So, without further adieu:


Characters:
Malyss (Level 3)
Tsuro (Level 3)
Hime (Level 3)


Items:
Shuriken x2
Tracker Mask x2
Tracker Emblem x3


Spells:
Katamaru x3
Ice Barrier x3


Actions:
Art of the Iron Fist x3
Assassination x2
It is time x2


The best thing about this deck is that even if you don't have Shuriken in your hand for a constant chain item, you are still building up your characters with defense / spirit / attack as well as surviving attacks from your opponent. Malyss, in my opinion, is essential for this deck due to his automatic -1 damage to your other trackers. This greatly helps out in clutch situations where that one point means winning or losing.


Tsuro and Hime also have important roles. Tsuro has the power to slaughter mages at will, and Hime has the ability to take out Priests whenever she feels necessary. Adding all of these factors plus building up personal / team stats with Emblems, Masks, and Barriers; this deck puts up a good fight vs any deck out there.

Monday, September 27, 2010

Bleachman Be Pimpin'!

With the new Courts roaming around I have decided to make myself one of them decks as well. As per request and to brag a little, I have decided to post up my current Courtesan deck up for discussion. So here is the deck as I currently have it:

Characters:
Kimiko Level 1
Hasna Level 1
Angelica Level 1

Item Cards:
Living Dagger (Level 1) x2

Action Cards:
Under The Sun x3
Manipulation x3
Tadaaa! You're a Bunny! x1
Gluttony x1
Obesity x1
Time to Die x1
Assassination x2
Solaris x2
Fallback x2
The Hungry Void (Level 2) x1
Tea Ceremony x1

The character cards are pretty solid. Each represents one of the major guilds (Noz, Kotoba and Zil) and all cover Nomads. Kimiko is great for her abiliy to hit every opponent for 2 damage. She also reduces the attack stat of her opponents making her frail frame easier to keep alive. Hasna is evil. She is a marauder with good stats, and at level 4 chops off a direct 3 damage from her opponent as a turn ability! Just downright awesome! Angelica supplies the cards you need early on in game by allowing you to draw an additional card the turn directly after her. This helps a lot, especially when you need some of those crippling cards like Manipulation or Under the Sun.

The Living Daggers are used to mainly supply some attack options as well as heal my characters in dire need. My issue here is wether or not to upgrade these daggers to Vampiric Daggers, or keeping them the way they are. At level 1 they heal a definate 2 HP. At level 3, they offer 1 more attack and heal the character by 2 if she deals more damage than her opponent. Technically, the latter is possible, as you reduce a lot of damage of your opponents and thus automatically force them to hit low damage. I am still torn between these two options. I will have to just try it out I guess.

Opponent controlling cards such as Manipulation and Under the Sun are extremely vital to this deck. Manipulation renders your opponent's attack stat useless and Under the Sun nukes their defense. The greatest and most evil thing about these cards is that they chain any card following their initial play. Some might consider this, especially in Manipulation's case, as overpowered or too strong. But hey, it is the only thing these Courts live off of.

Keeping your characters alive is really important in this deck. You pump em with permanent cards and especially in Kimiko's case, they are frail little girls who need protecting. Cards like Fallback and Tadaaa! You're a Bunny! will help keep the physical harm away from your gals. Unfortunately they will have a hard time facing mage decks, as they do not have spirit imposing cards to their advantage. Obesity helps in another form as it increases your gal's defense and at the same time nukes the opponent's action card (probably one that increases damage). So Obesity is definately a good to go card in this deck.

Another form of keeping the characters alive comes from direct heals, or more or less, cheating. Solaris, one of the most ridiculous cards in the game, gives you some good chances to keep your girls healed up to stick around for a tad bit longer. Helpful heals from the above mentioned daggers help supply the demand of heals when needed. Level 3 daggers + Solaris would mean some heavy duty healings.

But keeping people alive and crippling your foe is not necessarily going to make you win. For that you need a couple aces up your sleeve. Assassination combined with Time To Die are two of these cards. Under the correct circumstances, these cards can help you deal massive damage, especially when Under The Sun is active. Another form of attack is your characters' direct damage. Kimiko and her AoE hits and Hasna with her direct whipping. Buff up for some Kimiko like AoE hits with Tea Ceremony. This will greatly help keeping your foes down, where they belong! :D

My deck is long from finished, but this is how I see it in the future:

Characters:
Kimiko Level 3
Hasna Level 4
Angelica Level 3

Item Cards:
Living Dagger (Level 1) or Vampiric Dagger (Level 3) x2


Action Cards:
Under The Sun x3
Manipulation x3
The Seal (Replacement for Tadaaa! You're a Bunny!) x1
Obesity x2
Time to Die x1
Assassination x2
Solaris x2
Fallback x2
The Hungry Void (Level 3) x1
Tea Ceremony x1

Only minor changes really, mostly just level ups. As mentioned before I will have to play test the daggers to see which set suits my needs better. As to The Seal, I regard that card as one powerful mofo. It sucks in early game, but becomes increasingly crippling for your opponent as the game progresses. I have been hit for a -7 attack with this card before. It aint pretty I tell you.

Anyway, that is my Court deck. Maybe you guys can offer some tips or ideas on it. Tell me what you think. And hit me up if you're in the mood to play against it. If you dare. XD

Note: I plan to add some images when I get home, so stay tuned. :3

Saturday, September 25, 2010

Eredan iTCG bring dem Hoe Hoes~

The newest cards are out and they are smokin' hot! Courtesans is the theme, and hoes fulfill more than our dreams. Four new characters followed by a good assortment of action cards to assist them are stirring up commotion in our gaming community this week.

The basic idea behind Courts is that they belong to one guild and kind of sneak and snoop around in another. This makes these characters the first multiguildes characters in the game. Good point to this is that they can join decks of both the guilds they belong too!

The four characters come as two marauders, one mage and one undefined (actually I would class her as a whore...) class. Three of them are part Nomad, two part Noz, one Zil and one Kotoba. This makes them not only additional characters to the slim character choice for Nomads, but also additional allies to the main three guilds out there.

Not only do these tastey characters come with their own unique, until now unseen and partially badass abilities, but also some awesome action cards to go along with them. This makes deck building rather interesting and also unlocks a whole new area for deck builders to scout and discover.

The trend goes toward making your opponent's characters useless, basically seducing them into being the little puppies they actually are. Cards like Manipulation and Under the Sun help in this field and weaken your opponent in more than one way.

Another interesting card is called Tea Ceremony. A direct AoE damage effect that is based on the guild of your Court char using it. Combine it with Kimiko and Hasna for shittons of silly direct damage! The only difficulty using it is that you must be facing an opponent with the same guilds as you have in your deck. So either you limit yourself to a small selection (by using one Court char with normal characters) or make an all out Court deck that can support such gameplay.

All in all this upgrade in cards has been extremely awesome and the people are loving it! Let's hope for future updates to be simular and equally awesome! :D


Friday, September 24, 2010

Our Group's Little Blog of.... DOOM

We are now officially blog douchebags. :D

Currently working on the blog design. I will have a hard time not adding genitalia or any other obscene images in it. :(

Anywho, let's begin! :D